4/12/2023 0 Comments Pcsx rearmed retroarch![]() Mesen by default preserves the aspect ratio in all cases when cropping the overscan, which results in a difference between the core provided 4:3 and 16:9 ARs, and RetroArch's own 4:3 and 16:9 ARs, which doesn't always results in a ideal image (specifically 16:9 on a 16:9 display will look weird when cropping is applied). Removes the 192000 sample rate options, since these are in fact unsupported by the underlying emulator code.Īdd 4:3 (Preserved) & 16:9 (Preserved) aspect ratios.The previous default of 96000 Hz is so high that RetroArch is required to flush the audio driver twice per frame, which is bad for AV synchronisation. Sets the default audio sample rate to 48000 Hz.We now ensure that the audio batch callback is only used once per frame (unless the frontend does not support batches of sufficient size, in which case the samples will be split appropriately). The Nintendo Entertainment System emulator core has seen a couple of improvements.īefore, the core would upload audio by using the audio batch callback multiple times per frame, unduly 'stressing' the frontend audio buffer and leading to poor AV synchronisation. ALIGN_DWORD was dropped from Raspberry Pi (ARMv6/7/8), Classic (ARMv7), OS X non-PPC (x86, ARMv8), Vita (ARMv7) and Switch (ARMv8) as those platforms support unaligned memory access.įixed a couple inaccuracies in the VSU modulation emulation, fixing a few sound effects in "Virtual Boy Wario Land". It was dropped from 3DS as ARMv6 allows unaligned memory access and defining that macro had no effect anyway. This fixes Master System background rendering. Other related changes - we replaced ALIGN_LONG with ALIGN_DWORD for Miyoo and RetroFW to match Previously, after starting a game, the console would have a tendency to locks itself and shut down. We achieve this by avoiding unaligned memory access. The SMS Plus GX Libretro core should now be more stable on RetroArch PSP. VIDEO: minor fixes (requires more work).CORE: detect some configurations from filename.CORE: added model 664 to allow DSK and BASIC 1.0.DB: added DB v1 using clean-cpc-db info.DB: you could add direct tokens using $ (for joystick keybinds or cleans).The gpSP Libretro core now uses a small translation cache for the Miyoo platform.Īn emulator of the Amstrad CPC 8bit home computer range. These versions can run on older Windows OS versions than the regular version. The GW (Game & Watch) Libretro core is now available for the MSVC 20 Windows versions. Switch gun coordinates from "Pointer" type to "Lightgun" type. ![]() Allow Gun Reload RetroArch input to emulate an offscreen shot.Force cursor to corner of screen for offscreen reload so that reloading works on all four edges of the screen.GunCon trigger, A, and B buttons are mapped to Gun Trigger, Gun Aux A, and Gun Aux B instead of hard coded to left click, right click, and middle click.Add Trigger, Reload, Aux A, and Aux B as mappable buttons in RetroArch menu for players 1 and 2.There has been a GunCon overhaul, the following input descriptors have been added: This would only affect users on x86/x86_64 and MIPS architecture processors, as ARM architecture-based systems continue to use the Ari64 dynarec instead. The Lightrec dynamic recompiler has been updated, and it should fix several crashes and bugs that occurred before. This core has a new auto frameskip mode (based on free audio buffer space). You can get it from the Core Downloader.įourScore support (4 player multitap) has been added for the following games: LRMAME is now also available for ARM Macs now. LRMAME updated to version 0.242 (latest). We can't list all the changes there, so we just suggest you go to the respective Github repositories and check out the chanes there. In addition to being able to support us on Patreon, there is now also the option to sponsor us on Github Sponsors! You can also help us out by buying some of our merch on our Teespring store!įBNeo, LRMAME2003 Plus, UAE and VICE have seen the regular weekly updates/improvements. If you’d like to show your support, consider donating to us. We have always prioritized the endusers experience, and unlike others, we have never emburdened them with in-app ads, monetization SDKs or paywalled features, and we intend to continue to do so. This project exists because of your support and belief in us to keep going doing great things. Remember that this project exists for the benefit of our users, and that we wouldn't keep doing this were it not for spreading the love to our users. If you'd like to learn more about upcoming releases, please consult our roadmap here.
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